Module 1 Activity Research

Weekly Activity Template

Gloria Alejandra Flores 💡🚨💗


Project 1


Module 1

During Module 1, we explored three different ways to interact with an Arduino. We experimented with circuits, sensors, and a dial using ProtoPie and TouchDesigner. Activity 1 focused on understanding the basics of circuits by working with live and ground wires, resistors, LEDs, and buttons on an Arduino board. Activity 2 involved using data from the Arduino's sensors and displaying it in the UI of a prototype. Finally, Activity 3 allowed us to use a dial in TouchDesigner to alter a design.

Activity 1

For the first exercise we used a single led and connected it to the Aruidno board For the second exercise we used a single led, 1 live wire and 1 ground wire to make a simple circuit connecting it to the the Aruidno board We introduced a resistor and used 1 live wire and 1 ground wire to complete the circuit We introduced a 2 resistors, 2 leds, 3 ground wires, and 2 live wires to complete the circuit We introduced a button, removed one led and one resistor, kept 3 ground wires, and 2 live wires to complete the circuit

Activity 2

We explored Arduino's motherboard sensors by blowing and touching them to see how the humidity and temperature values changed when we ran the code. Prior to this, we made some adjustments, such as turning on the serial monitor to see the values and adjusting the baud rate. Exercise two consisted of installing Protopie Connect and Protopie to run a predesigned UI. The UI’s numbers were dynamic data; their values came from the Arduino sensors. As part of exercise two, we connected our phones through ProtoPie to see how the UI changed depending on the values. Exercise three consisted of playing with ProtoPie and Makey Makey, running a prototype through an iPad using a USB-C adaptor to connect the Makey Makey and use its alligator clips as inputs. Finally, we explored Arduino’s capacitive touch sensors through a UI on ProtoPie. It displayed numbers that changed when the capacitive touch wires were touched.

Activity 3

Activity 3 involved using the Arduino dial to manipulate a design on TouchDesigner. Here, we are testing the dial by turning it left and right and seeing the values change. Doing some adjustments on TouchDesigner, such as selecting the correct port to manipulate the sphere using the Arduino dial.  Recreating the sphere from scratch on TouchDesigner. Learning the different types of operators and how to add and connect them. Adding the actual sphere shape and changing its color. Final result of using TouchDesigner and the Arduino to manipulate the size of the sphere.

Research Activity


WGSN Consumer Trend Research

Research from WGSN focusing on the trends Gesture Tech UX and EdTech Gadgets

Research insights from the WGSN consumer trends Image sourced from Key Trend: Gesture Tech UX on WGSN by ROLI Image sourced from Trend Alert: EdTech Gadgets on WGSN by Daylight

WGSN Personas Research

Research from WGSN personas focusing on The Conventionalist and The Energisers

Research from the WGSN Personas The Conventionalist and The Energisers Image sourced from Personas 2027: Consumer Tech on WGSN by FG Trade/Getty Images Image sourced from Personas 2027: Consumer Tech on WGSN by JohnnyGreig/Getty Images

HMI Research

Development of the How Might We statements

Breaking down the issues and developing the HMW statements  AR wearable Monocle by Brilliant Labs, example from Gesture Tech UX  on WGSN by Bonn Metallus Metal Construction Magnetic board and app that aids kids with ADHD, example from EdTech Gadgets on WGSN by IDZ/Routio

Project Path

Project path selection: Art or Design

Answers to the path prompts to decide the course List of elements/tools considered to be implemented in the project Inspiration board gathering visuals and possible interactions

Project 1 Concept


Project 1 Concept

This outdoor installation aims to pull people away from their phones and homes, encouraging a deeper connection with nature through interactive features. It includes a projected pond with rippling reflections symbolizing self harmony, overhead artificial flowers with glowing filaments activated by touch, and surrounding plants that change color when touched, all enhancing a sensory experience inspired by nature.

Concept sketch and description
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